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The Iconic Puzzle Game Wouldn't Succeed at This Gaming Ceremony — Another Award Type Could Fix That

Each time a prominent prize-giving event draws close, there’s always an outcry for the addition additional classifications to honor unsung work and delight the passions of enthusiasts with niche passions.

My colleague made the case advocating for terror-themed awards. It would be amazing. Equally deserving are tabletop games, this being someone's personal cause. However, I must insist if I try to elbow in front since similar to single-minded supporters, I possess a compelling case backing this proposal is the most urgent above others. Here's the proposal: There should be a category for puzzle games.

Categorizing Game Types

Classifying creative works isn't exact; it’s very subjective, and it will always spark debates resulting in unclear classifications. There’s a reason film award organizations avoid this approach. But it is an essential concession in the world of video games, which are so diverse it's challenging to consider them one unified medium.

To recognize the complete range of gaming accomplishments to gain proper attention, and for games of all stripes to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types effectively encompass numerous genres, making space possible accommodating various experiences.

Not so for logic-based experiences. No suitable classification appears to accommodate them. Think about these this year’s best games, all very different: structural challenges from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Which classification works among existing types? Unfortunately, nowhere.

Acknowledgment Issues

There are dozens outstanding logic titles launched regularly that have no home at major award shows, except when they manage to fit classification types such as Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • One classic puzzle game got overlooked for anything in 2014
  • Another creative title missed out that year
  • Popular arranging title received no acknowledgment recently
  • Limited numbers of brain-teasers scraped into independent or mobile categories

Significance of Puzzle Games

Commonly they're compact experiences, yet the craft behind logic titles holds tremendous importance. Well-known matching games count as the most-played games worldwide maintaining this status for many years.

The famous puzzle experience competes with popular creative games for the title of most purchased experience; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and engaging across multiple categories.

Proposal and Rationale

Logic titles wouldn't face this problem. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — or rather, with difficulty, given the need to exclude numerous deserving experiences.

And to reiterate, these are games lacking appropriate categories during prominent ceremonies. Puzzle game makers function at the demanding boundary game development, producing among the purest expressions of the video game form. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting generations.

AR
About the author

Adam Rodriguez

A digital strategist with a passion for emerging technologies, Lena writes to demystify complex tech topics.

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